Wild Zombies features, and which of them are ways in
Popiplay publishes eight feature names for Wild Zombies, and a reader meeting the list cold will reasonably assume it describes eight separate things that can happen during a spin. It does not. Two of the eight are controls that decide how a spin is bought, three describe the behaviour of one symbol, and the rest are the states the game enters.
Sorting them that way is the whole point of this page, because the alternative is to count the same mechanic twice and come away believing the game is richer than it is — or poorer, which happens just as often.
The eight names, sorted
All eight names are Popiplay's, in Popiplay's spelling and Popiplay's order. The sorting is this page's, and a line underneath a name says where anything beyond the name comes from.
Bonus Buy an entry control a yellow button beside the reels on every recorded screen
Wild Spin an entry control
Free Spins Boost a modifier on an entry
Sticky Wild a symbol behaviour described by the game's own opening screen
Walking Wilds a symbol behaviour described by that screen as an expanded Wild that roams
Respins a game state named on screen as the Brain Lab
Free Spins a game state
Nudge a reel behaviour
How to play
A spin on Wild Zombies is as plain as a slot gets. The stake is set with the minus and plus controls at the foot of the screen, a MAX button jumps to the top of the range, and the large circular control at the right turns the reels. Beside it sit an autoplay control and a turbo control; at the far left are the menu and, above it, the yellow Bonus Buy button. The result of a spin is read on the 16 fixed lines, left to right, from the leftmost reel.
Nothing about that arrangement changes between a base spin and a feature round, which is worth stating because several slots of this kind move their controls when a bonus starts. On every recorded screen of this game the controls sit in the same places and the board keeps the same twenty positions; what changes is a counter above the stake line showing how many free rounds remain.
Bonus Buy
Bonus Buy is the first of the two entry controls, and it is the one a reader can see without being told about it: a yellow circle at the lower left of the reel frame, deliberately placed far away from the spin control so that the two are not confused. It does what the name says — it buys an entry into a feature instead of waiting for one. Popiplay publishes the control as a feature of the title and publishes no price for it, and this site prints no price either.
The Brain Lab Respin
The respin round is the part of this game with the clearest published description, because the game describes it itself: STICKY WILDS TRIGGER BRAIN LAB RESPINS. That single sentence answers both of the questions a reader usually has to dig for — what opens the round, and what it is called.
A respin is not a free round. The distinction matters and the studio's list keeps it: it names Respins and Free Spins as two separate entries, and they behave differently. In a respin the board is held and some of it is turned again while the sticky symbols stay where they are; in a free round the whole board turns and a counter runs down. Treating the two as one is the single most common mistake made about this title, and it is made easier by the fact that both can produce the jars.
What a respin round pays is not published, and this page does not estimate it. What can be said is what the jars carry, because the game prints it on them: 2x, 20x and 200x. Those are multiplier values on individual symbols, not on the round.
Entry controls and game states
Wild Spin and Free Spins Boost are the two names in the published list that nobody has described in public, including Popiplay, which lists them and stops there. The shapes of the names are informative on their own: a spin that guarantees something about a Wild, and a boost applied to the free-round entry. An outside write-up of this game states a price for each and a guarantee for the first. That write-up is the only place either claim appears, and a second write-up of the same game contradicts it elsewhere, so neither figure is printed here.
That is a deliberately unsatisfying answer, and the alternative is worse. A number printed once and contradicted once is not a fact with a small question mark on it; it is two people disagreeing, and repeating one of them on a page like this one turns a disagreement into a citation. The studio's own silence is itself information: the title ships with these controls and does not advertise their prices.
Nudge
Nudge is the eighth name and the quietest. In slot language a nudge moves a reel by a fraction of a symbol so that a symbol standing half in and half out of view is pushed fully into it. On a board four rows tall, carrying stacks that can fill a whole column, a nudge is not cosmetic: the difference between a stack showing three of its four cells and showing all four is the difference between covering a line and not covering it. Popiplay names the feature and leaves it there, so that is where this page leaves it too.
What the list does not contain
There is no jackpot in Wild Zombies, no progressive pot, no named prize level, no collection meter filling across sessions and no wheel. Every one of those is something a reader might reasonably expect from a slot built around multipliers, and none of them is in the published list or visible on any recorded screen. The ceiling of 10,000x is a limit on a single result, not a prize that can be won as such.
There is also no cascade and no expanding board. Symbols do not disappear after a win and nothing drops into their place; the reels simply turn again. On a game whose nearest neighbours by name do have cascading reels, that is a difference worth stating outright.
How to play, asked in pieces
| What opens the Brain Lab Respin? | A sticky Wild. The game's own opening screen says so in as many words, and names the round at the same time. |
|---|---|
| What does Nudge do? | Popiplay lists it as a feature of this title and does not describe it further. A nudge moves a reel by part of a symbol so a partly visible symbol lands fully in view. |
| What are Walking Wilds? | A Wild that moves across the board between spins rather than sitting still. The opening screen calls the same behaviour an expanded Wild that roams the reels. |
| Is Wild Spin a bonus round? | No. It is an entry control, like Bonus Buy — a way of paying for a particular kind of spin rather than a state the game enters by itself. |
| How many features are published? | Eight names: Bonus Buy, Free Spins Boost, Wild Spin, Sticky Wild, Free Spins, Respins, Nudge, Walking Wilds. |
| Does the published list include a jackpot? | No. There is no progressive, no pot and no named prize level anywhere in the list or on any recorded screen of the game. |
Related pages
The three Wild behaviours get a page of their own at the Wild symbols page, and the two round names are unpicked on the free rounds page.
The published numbers behind all of it sit on the game information page.
The front page puts the whole title together in one pass, and the small-screen build is on the mobile page.